![]() ![]() ![]() ![]() Being a small room, the failures will be easy to deal with. One possible solution is to have several single width rooms, put two people you want to level up in the first one, and rush it until they level up. It's worth noting that each dweller leveling up will only count for the objective once, so if you send a Level 1 Dweller into the wastes, she won't accomplish the goal for you by herself even if she gets to level 23. This is continuous and will happen even if the game is 'off' but it is very slow.Ī medium amount from Rushing (succeed or fail) a room.Ī large amount from exploring the wastes. It is never worth it to rush a level 3 nuclear reactor however, because even with all 6 dwellers having legendary weapons the rushing and following incident will take about half what your regular production timer is, and if you are like me and have around half of your capacity in storage (or more) the drain from that radscorpion before it dies will count for many, many rushes.A small amount from working in a room. And if it fails you have a 20% failre risk on the next meaning even if you only have one room of that type you can rush again to get those resources. If you have a 10% chance of failure I think it is fine rushing level 1 rooms regular rooms, because the incident will be over before it started. Rushing depends on your room level and wether or not you can successfully follow up a failure with another rush until you succeed. ![]() Like you wouldn't spend your last money on a lottery ticket in the hope you could afford the next months rent and avoid being evicted. If you are in trouble and need the rush the penalty for failing is very hard too, putting you even more in trouble, so it's a bad gamble. It doesn't work as a gambling mechanic if you do it often, because it will average out. I think if rushing is worth it really depends on the average gain. ![]()
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